![]() ![]() It also makes it possible to add tools like the laser, which is essentially just a fun way of heating up localized areas of a surface. In effect, it allows for more detailed and accurate surface simulation and more dynamic and interactive surface visuals. It’s a feature we’re developing for Universe Sandbox that makes it possible to simulate values locally across the surface of an object. Ī primer on Surface Grids for anyone not familiar: ![]() And if you haven’t seen them yet, check out the previous Surface Grids DevLogs #1, #2, #3, #4, #5, #6, and #7. We took a little break from Surface Grids to talk about our work on Magic Leap in our last post - check it out to see planets bouncing off of walls and our new, floating user interface. ![]() Thanks for everyone’s patience with this blog post. Here’s our round eight DevLog on the development status of Surface Grids and Lasers. GIF: Filling in the Moon’s craters with ice. ![]()
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